Hi Guys,
Does anyone have a clue how to add a few colour ranges to a background of a ultrawebchart, so this colour is applied to a layer below the bars on the chart? i want to add the following to my chart:-
My data ranges from 0 to 100%
Range 1 - (0 to 40%) coloured Red
Range 2 - (40 to 70%) coloured Orange
Range 3 - (70 to 100%) coloured Green.
The closed thing i managed to achieve is to add a box element to the chart but this is draw on a layer above the bar, and altering the colours of the bars depending on there value. Does anyone know if this is even possible?
you'll need to create Box primitives and add them to the chart, positioned over the legend. You can do all this in FillSceneGraph, i.e.
Box myBox = new Box();
myBox.bounds = new Rectangle(25,25,25,25);
myBox.PE = new PaintElement(Color.Green);
e.SceneGraph.Add(myBox);
Thank you very much for your assistance David that worked a treat.
Do you know how i could add these three colours to the legend? so i could add a key for each one:-
Red - High Priority
Orange - Medium Priority
Green - Low Priority
and also include the data source key?
private void ultraChart1_FillSceneGraph(object sender, FillSceneGraphEventArgs e) { IAdvanceAxis xAxis = e.Grid["X"] as IAdvanceAxis; IAdvanceAxis yAxis = e.Grid["Y"] as IAdvanceAxis; if (xAxis == null || yAxis == null) { return; } int indexOfBorderBox = -1; for (int current = 0; current < e.SceneGraph.Count; current++) { if (e.SceneGraph[current].Path == "Border") { indexOfBorderBox = current; break; } } int yMapRange = (int)Math.Abs(yAxis.MapRange); int redBoxTop = (int)(yAxis.MapMinimum - yMapRange * .4); int orangeBoxTop = (int)(yAxis.MapMinimum - yMapRange * .7); int greenBoxTop = (int)yAxis.MapMaximum; int redBoxHeight = (int)(yAxis.MapMinimum - redBoxTop); int orangeBoxHeight = redBoxTop - orangeBoxTop; int greenBoxHeight = (int)(orangeBoxTop - yAxis.MapMaximum); int xMin = (int)xAxis.MapMinimum; int xMax = (int)xAxis.MapMaximum; int xWidth = xMax - xMin; Box redBox = new Box(new Rectangle(xMin, redBoxTop, xWidth, redBoxHeight)); Box orangeBox = new Box(new Rectangle(xMin, orangeBoxTop, xWidth, orangeBoxHeight)); Box greenBox = new Box(new Rectangle(xMin, greenBoxTop, xWidth, greenBoxHeight)); redBox.PE = new PaintElement(Color.Red); orangeBox.PE = new PaintElement(Color.Orange); greenBox.PE = new PaintElement(Color.Green); e.SceneGraph.Insert(indexOfBorderBox + 1, greenBox); e.SceneGraph.Insert(indexOfBorderBox + 1, orangeBox); e.SceneGraph.Insert(indexOfBorderBox + 1, redBox); }