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1833
Watermark
posted

Whats the easiest way of creating a watermark on the chart such that it will be visible when using UltraChart1.CopyToClipboard()?

It would be good if I could get it to match the example provided in the thread... http://community.infragistics.com/forums/p/28501/119654.aspx#119654

Thanks

 

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  • 28496
    Suggested Answer
    Offline posted

    easiest way:

                BoxAnnotation anno = new BoxAnnotation();
                anno.TextStyle.FontColor = Color.Black;
                anno.Text = "SEAL OF APPROVAL";
                anno.TextStyle.Font = new Font("Arial", 30f, FontStyle.Bold);
                anno.TextStyle.HorizontalAlign = StringAlignment.Near;
                anno.TextStyle.VerticalAlign = StringAlignment.Near;
                anno.Location.Type = LocationType.Percentage;
                anno.Location.LocationX = anno.Location.LocationY = 50;
                anno.PE.StrokeOpacity = 0;
             
                ch.Annotations.Add(anno);

    best way:

    void ch_FillSceneGraph(object sender, FillSceneGraphEventArgs e)
            {
                Rectangle bounds = e.ChartCore.GetBorderLayer().OuterBound;
                Path pathPrimitive = new Path();
                pathPrimitive.GraphicsPath = new GraphicsPath();
                string textString = "SEAL OF APPROVAL";
                pathPrimitive.GraphicsPath.AddString(textString, new FontFamily("Arial"), (int)FontStyle.Bold, 30f, new Point(0, 0), StringFormat.GenericDefault);
                pathPrimitive.PE.ElementType = PaintElementType.Hatch;
                pathPrimitive.PE.Hatch = FillHatchStyle.Sphere;
                pathPrimitive.PE.Fill = Color.Red;
                pathPrimitive.PE.FillStopOpacity = 0;

                SizeF pathSize = pathPrimitive.GraphicsPath.GetBounds().Size;
                GraphicsContext translate = new GraphicsContext();
                translate.Transform = new Matrix();
                translate.Transform.Translate(bounds.Left + bounds.Width / 2f - pathSize.Width / 2f, bounds.Top + bounds.Height / 2f - pathSize.Height / 2f);
                e.SceneGraph.Add(translate);
                e.SceneGraph.Add(pathPrimitive);
                translate = new GraphicsContext();
                translate.ResetTransform = true;
                e.SceneGraph.Add(translate);
            }

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