iOS vs Android - How To Draw - Part 4 - Text Stephen Zaharuk / Tue, Jan 12, 2016 My blog posts until this point have mainly revolved around programming for iOS in Objective-C. There have been some posts around C#, however they're more about switching from C# to Objective-C . However...
iOS Vs Android - How To Draw - Part 3 - Drawing Stephen Zaharuk / Tue, Jan 12, 2016 My blog posts until this point have mainly revolved around programming for iOS in Objective-C. There have been some posts around C#, however they're more about switching from C# to Objective-C . However...
iOS Vs Android - How To Draw - Part 2 - Styling Stephen Zaharuk / Tue, Jan 12, 2016 My blog posts until this point have mainly revolved around programming for iOS in Objective-C. There have been some posts around C#, however they're more about switching from C# to Objective-C . However...
iOS vs Android - How To Draw - Part 1 - Intro Stephen Zaharuk / Tue, Jan 12, 2016 My blog posts until this point have mainly revolved around programming for iOS in Objective-C. There have been some posts around C#, however they're more about switching from C# to Objective-C . However...
iOS - Objective-C - Fast Reflection for Value Types Stephen Zaharuk / Mon, Jan 11, 2016 A long while back, i wrote an article on Reflection. C# to Objective-C - Part 6 : Reflection And the code in that article still holds true. As you know, reflection is really expensive but sometimes...
How To Create a C Style Array in Objective-C. Stephen Zaharuk / Thu, Jan 7, 2016 So, you've got some data, and you want to store it in an array. Now lets say this data is just a bunch of numbers. In iOS, you could store it in an NSArray, however that requires boxing/unboxing, by wrapping...
iOS - Draw Arcs Using CGContextAddCurveToPoint Stephen Zaharuk / Mon, Jan 4, 2016 This is a bit more of an special use case topic, but something I wanted to accomplish a while ago, and I thought I'd share it for anyone else trying to solve a similar problem. I wanted to have a more...
iOS - Async Drawing - Part 3 Stephen Zaharuk / Tue, Dec 15, 2015 In the world of App Development, performance is always a concern. Today, i'm going to show you how you can easily add performance to your application for custom drawing. If you've ever used the CoreGraphics...
iOS - Async Drawing - Part 2 Stephen Zaharuk / Tue, Dec 15, 2015 In the world of App Development, performance is always a concern. Today, i'm going to show you how you can easily add performance to your application for custom drawing. If you've ever used the CoreGraphics...
iOS - Async Drawing - Part 1 Stephen Zaharuk / Tue, Dec 15, 2015 In the world of App Development, performance is always a concern. Today, i'm going to show you how you can easily add performance to your application for custom drawing. If you've ever used the CoreGraphics...