What Makes Indigo Different? Ambrose Little / Thu, Sep 5, 2013 As one of the "faces" of Indigo Studio, I often get asked, "what makes Indigo different/special/better than ?" It's a fair question--it's not like we are the first players in this game, and everybody...
Constraining Design Ambrose Little / Mon, Jul 8, 2013 There are good constraints and bad constraints when it comes to design. A good constraint is one that enables a designer to discover and realize a great design. This makes us ask what makes a design great...
Responsive Web Design and Interaction Prototyping Ambrose Little / Thu, Jan 31, 2013 As the product manager for Indigo Studio, I get to keep an eye on what people are talking about in terms of interaction design and, especially, prototyping for interaction design, what I like to call...
Interaction Design with Clutter Free UI Ambrose Little / Fri, Jan 18, 2013 If you're much like this fella , you probably get sick of all the garbage that most professional software tools foist on you. Bagillions of floating or docked panels, inspectors, property sheets, menus...
Indigo Studio Design Rationale - Defining Interactions Ambrose Little / Mon, Jan 14, 2013 There are many tools available today for designers that claim in some way to be a "prototyping" tool. Most of these imply some kind of interactive capability, and by far most of them, oddly enough, simply...
Indigo Studio – An Interaction Design Tool Ambrose Little / Wed, Dec 12, 2012 This blog is the beginning of a series that will take you into the design rationale behind Indigo Studio, the interaction design tool by Infragistics. The reason this is important is that if you understand...