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MultiBand grid performance
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Hi,

Without getting into too much detail to start off, I have a Grid which binds to a BindingList of composite custom objects. The object, ill call them MyObject and MyAggroObject, both have the same properties exposed. The only difference being that MyAggroObject contains a BindingList of MyObjects where MyObject contains no sublist to bind to.

I use summaries on this grid so I have an UltraCalcManger and I subscribe to the ValueDirtied event. When I bind to a BindingList of MyObjects, after my grid loads, the ValueDirtied handler won't get called at all unless i click on a row/scroll/interfact with the grid in some way.  When I Bind to my BindingList of MyAggoObjects, after the grid has loaded I get bombarded with RowCollectionReferenceResynched row within the inner band of the grid. Note that nothing is happening behind the scenes to change the objects that I am binding to.

Now this normally wouldn't bother me but I believe this event, and subsequent ReCalc calls to the CalcManager are causing my CPU cycles on my app to spike to 50%.  This drops to 0, and the events stops being called, when I add a filter to the grid through the UI to filter out some rows.  I only added the handler to the ValueDirtied event to see why the CalcManager was eating up so many cycles. I also didn't notice any spike when binding to a binding list of MyObjects.

So my question is, when should the RowCollectionReferenceResynched event be fired by the CalcManager? Also, I didn't see any references to performance issues with BindingList's on the forum, but has anyone else experienced this CPU spike when Binding with multiple bands?

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  • 469350
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    Offline posted

    Hi,

    This is a tough question. My guess is that the RowCollectionReferenceResynched fires once for each collection of child rows. So essentially once for each parent row when the child rows collection is created.

    A CPU usage of 50% doesn't really seem all that significant to me. Is it slowing down your application?

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