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3590
XamDataChart LineSeries bound to observablecollection updated on worker thread
posted

I have been dealing with multithreading issues for a while now. In the past few days I have been trying to ensure all my calls are thread safe. I have just run into an issue that has thrown me. Here is the scenario:

I am attempting to plot a waveform which is passing in ~500 points/sec/waveform and I am displaying 4 waveforms. Upon launch of the application I create 4 objects that have an ObservableCollection property and these properties are bound directly to the xaml in an itemscontrol. All the data comes in and is stored in a Queue and I spawn off a worker thread to pull the data from the queue and update the collection.

Spawn worker thread:
QueueProcessThread = Task.Factory.StartNew(() => UpdateWaveFormCollections(WaveForms), tokenSource.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);

Code to update the collection which runs in a loop (some lines of code omitted for brevity):

waveForm.LastDisplayedTimeStamp = DateTime.Now; // move the last displayed time up

int collectionSize = waveForm.WaveData.Count; 
while (waveForm.WaveDataBuffer.Count > 0 && waveForm.WaveDataBuffer.Peek().TimeStamp < waveForm.LastDisplayedTimeStamp)
{
   if (waveForm.CurrentPosition >= collectionSize)
   {
      waveForm.CurrentPosition = 0;
   }
   waveForm.WaveData[waveForm.CurrentPosition] = waveForm.WaveDataBuffer.Dequeue();
   waveForm.CurrentPosition++;
}

 As you can see, I do not actually add/remove items to the collection but instead just update the item at a specific position. This is because I wanted the look like a patient monitor at a hospital.

The problem I am running into is that I realized that I am updating this collection on a non UI thread and that collection is bound to the LineSeries directly. And this works. However, another graph using a StepLineSeries throws an exception when I update that collection on a non UI thread which is expected. How is it possible that I can update the bound collection on a non UI thread? I am concerned by this because 1) occasionally I do get an error that a collection cannot be updated on a non UI thread and 2) when I switched this call to update on the UI thread via a dispatcher the performance was so bad the GUI was unusable. I need to understand why this works so I know how to proceed. I do not want to deploy an application that might fail at any time due to thread mismanagement on my part. I am looking for possible reasons why I can do this but if needed I will try to create a sample. I am just on a very tight time limit to get this released.

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  • 34510
    Offline posted

    Hi Mike,

    I've asked our engineering team for comment on this.  I'll let you know when they get back to me.

    Regarding performance using a dispatcher, I'd expect this if you were running a dispatch per item.  That would end up being alot of cross thread activity which can slow things down.  A better approach might be to batch update your points.  Let's say you'd update n number of points and store the final results in a temporary location not tied to the UI, then after n points have been updated, you push all the results for the batch to the UI thread using a dispatcher and updating the associated points.  This would result in fewer dispatcher calls which should improve the performance.

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