Wireframing and Deadpool Spasimir Dinev / Wed, Feb 24, 2016 Wireframing and Deadpool You know wireframes. The white-gray-black series of doodles of your website, mobile app, rich app - that make the process proper, eliminate logical flaws and ultimately save...
Critiquing UX Rebecca Albrand / Wed, Jun 26, 2013 User experience professionals often shy away from getting their work critiqued. Why? Perhaps it is because we are unfamiliar with the process or perhaps we are just used to working alone. The fact is...
Collage as a sketching alternative Henrry Rodriguez / Tue, Nov 29, 2011 I still remember vividly the day I was introduced to the concept of a collage in grade school. My first thought was: Humm I have done that! I loved the idea of gluing, pasting, attaching, clipping, different...
Representing User Experience [Infragistics] Joel Eden / Tue, Aug 31, 2010 How do we represent and communicate experiences? Such a seemingly simple question that hides a lot of complexity. Bill Buxton has a great exercise that he has people go through when he gives a talk...
Bill Buxton : Sketching versus Sketchiness, what’s the difference for UX design? [Infragistics] Joel Eden / Tue, May 12, 2009 A couple of weeks ago, Bill Buxton gave a nice talk at Princeton University, and a bunch of us from Infragistics attended. Bill is a great speaker and each talk he gives is different, based on where the...